However, in Surgeon Simulator 2 players also have to solve environmental puzzles and navigate simple environmental barriers before they even enter the O.R. While testing levels, we often end up creating new dance moves."Īs in the first game, players still complete a variety of surgical procedure, such as amputating limbs or transplanting hearts. We often get distracted by dancing ourselves. In fact, we get a lot of people who just start dancing. We have a gesture system, so you can scroll through different gestures and communicate non-verbally. And you have an even wider range of motions with the hand. So you have a fully-featured first-person character to control. “This time, the game is expanded in every single direction. “In the first game, you were locked into what we call diorama scale,” says senior game designer Nate Gallardo. However, a dash of chaotic physics and cartoonish visuals lent Surgeon Simulator's life-threatening antics a sense of carefree glee.
Thanks to its cumbersome interface, players were often as likely to cut off a patient’s limb as they were to perform a flawless procedure. In Surgeon Simulator, players manipulated a surgeon's arm through several increasingly risky medical procedures. The original Surgeon Simulator was a pioneer in the clumsy sim space – a genre that tasks players with completing somewhat mundane or routine tasks while contending with intentionally awkward control schemes.